Martin, Phil Masters, Elizabeth McCoy, Fred McDonald, Craig Roth, Bob Schroeck, Jason Seeley, Allen Smith, John Henry Stam, Tim Stellmach, Stéphane Thériault, and John G. Holschuh, Steve Jackson, Bryan Jonker, Peter N. Goodhue, Andrew Greaves, Kenneth Hite, Leonardo M. Cunnius, Stephen Delear, Thomas Devine, Christopher M. THE MAGIC MAKERS: Compiled by Jonathan Woodward Edited by Andrew Hackard Cover by Brom Illustrated by Paul Daly, David Day, Justin De Witt, Craig Henderson, Zach Howard, Matt Morrow, Dan Smith, and Grey Thornberry FIRST EDITION, FIRST PRINTING PUBLISHED FEBRUARY 2003 ISBN X SJG Printed in the USAģ MAGIC ITEMS3 Yet More Sorcerous Shops and Mysterious Magics Compiled by Jonathan Woodward Edited by Andrew Hackard Magic item concepts by Jay Alverson, Chris Anthony, Michele Armellini, Jan Berends, Frederick Brackin, Kevin Bray, Geoffrey Brent, Loki Carbis, David A. The items in this book can be a source of inspiration for magical campaigns in any system.
Plus a new reference table covering hundreds of off the rack magic items from GURPS Grimoire, and much more! STEVE JACKSON GAMES The GURPS Basic Set is required to use these items in a GURPS campaign, and GURPS Magic and GURPS Grimoire are recommended.
People and Organizations More than a dozen new guilds, organizations, and corporations intimately involved in the magic item trade. Alternate Enchantment Techniques More weird and wonderful ways to create magic items, covering charms, sacred items, qabala, and magic-as-technology. There are generic items, suitable for a range of settings, as well as creations specifically for popular game settings like GURPS Technomancer, GURPS Steampunk, and GURPS Warehouse 23! Also included are: Magic Items Across Time and Dimension Guidelines for magic items at every tech level and in dozens of GURPS settings, including Secret Magic settings and the dark Post-Manaclysm future.
from the Ice Age to the distant future, GURPS Magic Items 3 is full of intriguing and exciting artifacts for magical adventures.